The Old-man Game Jam 2016 has come and gone, but The Nonomancer will still be worked on from time to time. I’m releasing a new version after fixing a few things over the last few days and adding some improvements to the game.
If you have the old/game-jam version of The Nonomancer, you need to uninstall it first before installing this one. Go to your Control Panel and Uninstall Programs. It should be listed under "The Nonomancer"
Download the new .msi file [nonomacner_v1_1.msi] and double click it to install. Only install after the old version is removed.
If you have any problems/bugs/comments, I would love to get your feedback in the comments below!
The Nonomancer v1.1
The puzzles can now be 10x10, 15x15 or 20x20. Previously there were only two sizes available and 20x20 didn’t fit on the screen. The board/grid graphics now have different sizes and the board scales depending on the scale of the puzzle.
There is now a “capture” screen and message. The pixel art that I spent so much time making that didn’t make it into the Jam-Version is now on display! Once you complete a puzzle, a custom message for each puzzle pops up and the pixel art is displayed.
The puzzle clues will now be drawn in different colors to help in puzzle completion. When you have “solved” a particular clue on a line, it will be grayed out. This does NOT mean that it is correct, just that you have placed that clue’s blocks in a possible legal location. This makes a big difference in quickly seeing which parts of the puzzle you have completed and which parts you have not.
Bugs and changes:
The board/grid/puzzle now centers correctly. I was using the wrong screen-width to calculate the middle.
You can no longer interact with the puzzle after you have completed it. This was causing some players to lose their progress as they uncompleted the puzzle.
The font for the game has changed. I created a single font and look for all whole game.
The clues are now displayed in black and are much more readable.
Clue numbers were displaying as strange characters (semi-colon, less than signs, etc). This has been fixed.
Once a puzzle is completed, the “Quit” button disappears and a “Continue” button now is created in the center of the screen. It seemed odd to win and then have to press “Quit” in order to continue.
I have remixed the title screen music. This separates it from the in-puzzle music a bit better. It is quite haunting.
The pixel art for a few of the first puzzles has changed. They were drawing in a different size than all the other pixel art. All the pixel-art is now a consistent size.
Puzzle data for many of the early puzzles has been redone. One of the puzzles was unsolvable and the initial puzzles were way too difficult.
Soon I will be improving the title and map screens, giving captured creatures skills and a bring-a-helper screen.